Shortly after release of HD 6900 graphics cards, AMD has presented a DX11 effects demo software Mecha HK-2207 which is real-time demo that features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation.
And this event was not left unnoticed by NVIDIA team. Moreover, NVIDIA’s Igor Stanek, Senior Product PR Manager of EMEA has posted the following response on his Twitter page:
Just tested Mecha Rampage demo and I’m very disappointed. It should be DX11 tech demo, but it looks like DX8/9 with 10 years old physics. Looks like NVIDIA is last company with real tech demos. Supersonic Sled, Aliens vs Triangles or Endless City are from different galaxy.
You can download HK-2207 demo by following this link* or watch it on Youtube:
Judging from that video of AMD’s Mecha HK-2207 demo we can agree wiht Stanek, since this is far from a great demo to show off the capabilities of a high-end graphics card.
* — The HK2207 demo requires Windows Vista® or above operating system, a Radeon™ HD 6900 Series graphics processor and associated Catalyst™ software, a dual- or quad-core CPU, and 2GB of RAM.