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NVIDIA Fermi graphic cards RoundUp (september 2010)

The results of the test performance in modern 3D graphics applications (September 2010)

Test results

3DMark Vantage

API DirectX 10. Tests were performed with turned on PPU feature which allows to omit PhysX during testing.

3DMark Vantage results

3DMark Vantage, High results

3DMark Vantage, Extreme results

Call of Duty 4: Modern Warfare, MP Demo

API DirectX 9.Performance was tested by playing a demo recording. Integrated performance tools shows only average FPS.
Game settings were set to maximum:

  • Anti-Aliasing: 4х
  • Texture filtering: Triliniar
  • Anisotropic Filtering: 16х
  • Texture quality: Extra

Call Of Duty 4 results

Call of Duty 4 results

Call of Duty 4 results

Call of Duty 4 results

FarCry2 Benchmark

Another game supporting DirectX 10, integrated test tool allows performance comparison of different systems. Graphics settings were set to Ultra High.

FarCry2 results

FarCry2 results

FarCry2 results

FarCry2 results

FarCry2 results

FarCry2 results

FarCry2 results

FarCry2 results

Crysis WarHead Benchmark

This game became a legend not only because of its wonderful D3D10 graphics but also for its hardware requirement. For tests we used game version 1.1, all test were conducted with the help of Crysis WARHEAD Benchmarking Tool0.33.
Settings:

  • Game: 64-bit
  • API: DirectX 10
  • Mode: Enthusiast
  • Level: frost flythrough

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Crysis WarHead Benchmark

Just Cause 2 Demo

Just Cause 2 demo version available since 4th of march 2010 through Steam. The game uses API DirectX 10. Test were performed with 1.0.0.2 version’s built-in benchmark tool using following settings:

Game test settings

Just Cause 2 Benchmark

Just Cause 2 Benchmark

Just Cause 2 Benchmark

Just Cause 2 Benchmark

Just Cause 2 Benchmark

Just Cause 2 Benchmark

Just Cause 2 Benchmark

Just Cause 2 Benchmark

S.T.A.L.K.E.R.: Call of Pripyat

The last part of popular game series now supports DirectX 11. Official benchmark was used fortests. SunShafts test was chosen as the most resource-intensive. Settings:

  • Preset: Ultra
  • Renderer: Enhancement Full Dynamic Lighting (DX11)
  • SSAO: Default
  • SSAO Quality: High
  • Use DX10.1: On
  • Tessellation: On
  • Contact Handening Shadows: On
  • With anti-aliasing feature turned on we used the following additional settings: MSAA for A-tested objects: DX10.1 Style [Higher Quality]

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

S.T.A.L.K.E.R.: Call of Pripyat Benchmark

DIRT 2

A well-known auto-simulator uses API DirectX 11. We used 1.1.0.0 version, integrated benchmark tool with all settings at Ultra High:

Dirt 2 settings

DIRT 2 Benchmark

DIRT 2 Benchmark

DIRT 2 Benchmark

DIRT 2 Benchmark

DIRT 2 Benchmark

DIRT 2 Benchmark

DIRT 2 Benchmark

DIRT 2 Benchmark

Aliens vs Predator Benchmark

One of the latest games supporting DirextX11. Benchmark version 1.3 was used for tests. Settings:

  • Texture Quality: Very High
  • Shadow Quality: High
  • Anisotropic Filtering: 16x
  • SSAO: On
  • DX11 Tessellation: On
  • DX11 Advanced shadow sampling: On

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Aliens vs Predator Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark give a brief picture of the game which has not been released yet.
Benchmark allows to choose between API DirectX9 and DirectX11. Test A shows in game footage allowing to evaluateyour PC performance. The test is not designed to have repeated results. Test B demonstrates DirectX11 performance capabilities on a broad scale, while using almost every PC resource. This test has excellent result repeatability.
For test we used API DirectX11, Test Bwith the following settings:

  • Vertical-sync: Off
  • Motion-blur: On
  • Shadow Detail: High
  • Texture Detail: High
  • Rendering Level: High
  • DirectX11 Feature: High

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

Lost Planet 2 Benchmark

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