API DirectX 10. Tests were performed with turned on PPU feature which allows to omit PhysX during testing.
API DirectX 9.Performance was tested by playing a demo recording. Integrated performance tools shows only average FPS.
Game settings were set to maximum:
- Anti-Aliasing: 4х
- Texture filtering: Triliniar
- Anisotropic Filtering: 16х
- Texture quality: Extra
Another game supporting DirectX 10, integrated test tool allows performance comparison of different systems. Graphics settings were set to Ultra High.
This game became a legend not only because of its wonderful D3D10 graphics but also for its hardware requirement. For tests we used game version 1.1, all test were conducted with the help of Crysis WARHEAD Benchmarking Tool0.33.
- Game: 64-bit
- API: DirectX 10
- Mode: Enthusiast
- Level: frost flythrough
Just Cause 2 demo version available since 4th of march 2010 through Steam. The game uses API DirectX 10. Test were performed with 184.108.40.206 version’s built-in benchmark tool using following settings:
The last part of popular game series now supports DirectX 11. Official benchmark was used fortests. SunShafts test was chosen as the most resource-intensive. Settings:
- Preset: Ultra
- Renderer: Enhancement Full Dynamic Lighting (DX11)
- SSAO: Default
- SSAO Quality: High
- Use DX10.1: On
- Tessellation: On
- Contact Handening Shadows: On
- With anti-aliasing feature turned on we used the following additional settings: MSAA for A-tested objects: DX10.1 Style [Higher Quality]
A well-known auto-simulator uses API DirectX 11. We used 220.127.116.11 version, integrated benchmark tool with all settings at Ultra High:
One of the latest games supporting DirextX11. Benchmark version 1.3 was used for tests. Settings:
- Texture Quality: Very High
- Shadow Quality: High
- Anisotropic Filtering: 16x
- SSAO: On
- DX11 Tessellation: On
- DX11 Advanced shadow sampling: On
Lost Planet 2 Benchmark give a brief picture of the game which has not been released yet.
Benchmark allows to choose between API DirectX9 and DirectX11. Test A shows in game footage allowing to evaluateyour PC performance. The test is not designed to have repeated results. Test B demonstrates DirectX11 performance capabilities on a broad scale, while using almost every PC resource. This test has excellent result repeatability.
For test we used API DirectX11, Test Bwith the following settings:
- Vertical-sync: Off
- Motion-blur: On
- Shadow Detail: High
- Texture Detail: High
- Rendering Level: High
- DirectX11 Feature: High